{"id":1534,"date":"2015-02-12T10:48:24","date_gmt":"2015-02-12T18:48:24","guid":{"rendered":"http:\/\/dhoytt.com\/da-hoytt-games-blog\/2015\/02\/12\/destructor2015\/"},"modified":"2015-02-12T10:48:24","modified_gmt":"2015-02-12T18:48:24","slug":"destructor2015","status":"publish","type":"post","link":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/2015\/02\/12\/destructor2015\/","title":{"rendered":"Destructor2015"},"content":{"rendered":"<p><div style=\"float:left;margin-right: 10px; margin-bottom: 10px;\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/dhoytt.com\/da_hoytt_games_blog\/wp-content\/uploads\/sites\/7\/thumbs\/fgd\/D\/destructor2015.png?w=1200\" alt=\"Destructor2015\" \/><\/div>\n<p>Voxel based First Person Shooter created in Flash. This is an updated version (maintenance release) of the original game &#8220;Destructor&#8221; (2012).<\/p>\n<p>OBJECTIVE:<br \/>Destroy the world as much as you can! Less voxels remaining means higher score\/rank.<br \/>No enemies, no life bars, no bullets &#038; time limits, just enjoy the shooting in the fully destructible environment. Be a Destructor!<\/p>\n<p>INSTRUCTIONS:<br \/>Aim\/Shoot: Left Mouse (or Ctrl)<br \/>Move: WSAD <br \/>View: QEZX\/Arrow Keys<br \/>Jump: Space<br \/>Pause Game: Enter (You can submit your scores in the pause menu.)<br \/>Right Click(or long press): music on\/off, on screen joysitck on\/off <\/p>\n<p>TIPS:<br \/>Use &#8220;portals&#8221; (holes) on the ground to go to higher place.<\/p>\n<p>What&#8217;s new:<br \/>1. Updated control, added on screen joystick for windows\/android tablets.<br \/>2. Added newgrounds high score submission.<br \/>3. Added music by Ove Melaa.<\/p>\n<p>Source Code &#038; Credits:<br \/>http:\/\/bruce-lab.blogspot.com\/2015\/01\/destructor-2015-updated-fps-game-based.html<br \/>For an updated version of the voxel engine &#8211; Bengine, used for the game:<br \/>http:\/\/bruce-lab.blogspot.sg\/2015\/01\/first-demo-of-my-new-voxel-rendering.html <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Voxel based First Person Shooter created in Flash. This is an updated version (maintenance release) of the original game &#8220;Destructor&#8221; (2012). OBJECTIVE:Destroy the world as much as you can! Less voxels remaining means higher score\/rank.No enemies, no life bars, no bullets &#038; time limits, just enjoy the shooting in the fully destructible environment. Be a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,15],"tags":[289,537,349,538],"class_list":["post-1534","post","type-post","status-publish","format-standard","hentry","category-action","category-shooting","tag-3d","tag-fps","tag-shooter","tag-voxel"],"views":1331,"jetpack_featured_media_url":"","jetpack-related-posts":[],"jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/wp-json\/wp\/v2\/posts\/1534","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/wp-json\/wp\/v2\/comments?post=1534"}],"version-history":[{"count":0,"href":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/wp-json\/wp\/v2\/posts\/1534\/revisions"}],"wp:attachment":[{"href":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/wp-json\/wp\/v2\/media?parent=1534"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/wp-json\/wp\/v2\/categories?post=1534"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/dhoytt.com\/da_hoytt_games_blog\/wp-json\/wp\/v2\/tags?post=1534"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}